Paradox Interactive has taken the wraps off the Magicka: Wizard Wars, which brings the mages of Magicka to player-versus-player (PvP) online battle arenas. It’s neither an expansion or DLC, but its own beast. Wizard Wars blends elements of the MOBA genre by pitting two teams of four mages against each other, with the dynamic spell-casting mechanics Magicka has become synonymous with.
Hectic four-on-four Wizard battles ensue in the free-to-play PVP-focused spin-off of the original Magicka.
The game is entirely team based and demands utmost coordination and cooperation from each player in the team. Another twist to the MOBA formula will be the introduction of friendly fire. Though the battles will be short, persistent character progression ensures that each one will take you one step further.
“Magicka has always allowed for some unique gameplay and, with Wizard Wars, we’ve really captured the true experience of PvP wizardry,” said executive VP John Hargelid in a prepared statement.
“When you put the team — focused, hardcore competition of online games together with characters whose attacks are fluid and dynamic — and then give teammates the ability to implode, freeze, and fling each other by accident — it’s really something special to watch, and to play, and to yell at your friends about afterwards.”
The game is being developed by the brand new studio Paradox North, which comprises of former members of Avalanche Studios and DICE . And according to the publisher, “they all look really nice in robes” and come in pretty handy when there’s staffs that need to be repaired.
Magicka: Wizard wards is currently slated to ship this winter. Have a look at the debut trailer below.
This section needs expansion. You can help. ( July 2018)Opening The opening of Magicka 2 starts with a backstory, how 1 through 4 wizards from the Order of Magick saved Midgard from certain doom multiple times (the story of ).
Due to this success, the Order of Magick decided to expand by founding multiple wizard schools all over Midgard. However, conflict between the schools grew, eventually sparking the Wizard Wars.
The aftermath of the wars resulted in many wizards decimated, and those who survived tread the shadows of their former glory. Without wizards destroying the human's way of life, the Golden Age of Man has begun. During this period of calmness, a seer named Nostrir the Soothslayer has prophesied that a child, infused with magick from the magickal residue caused by the Wizard Wars, was born somewhere in Midgard. This very child, once of age, will lead Midgard into a better place, free of suffering. However, the prophesy also told that an opposing force would seek to prevent the child from realizing her power.
Vlad, back from his multi-decade vacation, returns to Aldrheim only to find the castle in ruins. Hearing Nostrir's prophesy, Vlad decides to guide 1 through 4 wizards from the ruins of Aldrheim to save the prophesied child.Reception ReceptionAggregate scoreAggregatorScorePC: 69/100PS4: 72/100Review scoresPublicationScore5.5/107.25/107/106/107.7/1079/100VideoGamer.com7/1055/100Hardcore Gamer4/56/10Magicka 2 received mixed reviews from critics upon release. On, the game holds score of 69/100 for the PC version based on 37 reviews, and 72/100 based on 18 reviews for the PlayStation 4 version.awarded the game a score of 7.7 out of 10, saying 'Though it may occasionally test your patience, Magicka 2's charm and depth make it a really fun co-op experience'. Awarded it 6 out of 10, saying ' At the moment it’s functional, sometimes fun, but only something that should really be considered if you’ve got three chums who are guaranteed to play with you.' Awarded it 7 out of 10, saying 'Put Magicka 2 next to its 2011 predecessor and you’ve got a before-and-after comparison straight out of a weight-loss advertising campaign.' WGRank 6.2 out of 10 based on Good points: Skill based magic - co-operative - good combat system and Bad points: Some bug need to solve - difficult to point when doing solo. References.
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